Sunday, September 8, 2013

District 9, Meet Your Baby Bother!


While watching the new science fiction film Elysium, from director Neil Blomkamp, I began noticing a few aspects that reminded me of his first full-length film District 9.  I have them listed below.  The list is written vaguely to be spoiler free.

1. Gore.
2. Slums.  Opening scene is a lot of slums.
3. Sharlto Copley.
4. A single parent, which leads to…
5. Child is or strengthens motivation to escape Earth.
6. Restrained character breaks free from operating table thanks to altered physiology.
7. Character exposed to substance/environment that mess with bodily functions, which leads to…
8. Symptoms: vomiting multiple times, passing out, vision distortion, and more vomiting.
9. Lightning guns that make the gore even gorier.
10. Mercenary antagonist.
11. Corporate antagonist.
12. Mercenary antagonist works for corporate antagonist.
13. Mercenary antagonist has gory damage done to head.
14. Lead has something antagonist wants and must die for antagonist to retrieve.
15. Lead must sacrifice their personal goal for single parent with child.
16. Lead (prepares to) hold/s off mercenary antagonist to give single parent/child time to escape.
17. Slums.  A lot of slums.
18. Gore.

With this all noted, I should mention that Elysium is still a different story than District 9, and both are good films.  I personally preferred District 9, but if you enjoyed that film or a good film (and can handle gore) in general, I would recommend Elysium.  Two good films in a row and I look forward to see what else Mr. Blomkamp has in store.

For the best possible viewing, make sure you sit right next to a little elderly lady who is fully into and enjoying the film.  It makes the gore bearable.

Sunday, August 11, 2013

Halo and Twilight: Is Master Chief a male version of Bella Swan?


Halo 4 Spoilers Ahead


Around junior year in high school, I became fascinated by a distant future where zealous aliens destroyed planets and a super-soldier made things go “kaboom” a lot.  It was around this time as well that other young ladies became fascinated with a pair of immortal men who growled and sparkled a lot.  As a result, I had a little mantra running along in my head: “Halo. It’s my anti-Twilight. What’s yours?”



Images from TVTropes.org and from ImpAwards.com



In retrospect, it would have been as equally valid to say “Halo. It is my Twilight.”  After all, while my peers were off falling for a vampire or werewolf, I was consistently strapping on armor to fight extraterrestrials.  It may not have been the same fantasy, but it was the same method.


Shell: Character De-evolved
In video games, a silent protagonist is common, allowing the player to be fully immersed in the game.  All actions are controlled by the player; no one is putting words into his or her mouth.  Thus the game character is rendered mute and without personality beyond the player’s.  Most famous examples of these are Dr. Gordon Freeman and Chell, protagonists of Valve’s Half Life and Portal.  For both of these, players seem to attach more quickly to the side characters, those who help or hinder your journey.  People have more to say about Freeman’s friend and love interest Alyx Vance or Chell’s A.I. nemesis GLaDOS.


In fact Chell was almost replaced by a new mute protagonist in Portal 2.  Test players at first responded well to this, until they met GLaDOS again. GLaDOS didn’t recognize the new human and by extension the player.  This is where the players began to dislike it [1].  I do not blame them.  After all the effort I put into Portal, I would feel cheated if my old nemesis did not recognize me.  Sorry; recognize Chell.


This reaction also extends to Bella and Master Chief.  Through Halo: Combat Evolved and into Halo 3, Master Chief spoke in the cinematic cutscenes.  Bella narrates the entirety of the first three books in the series.  These are not silent protagonists, but they still were shells.



The Twilight of Character Development

Image from http://twilightsaga.wikia.com/

“I left out a detailed description of Bella in the book so that the reader could more easily step into her shoes.”
- Stephanie Meyer [2]


It is commonly accepted that Bella is a shell character.  Her traits of uncoordinated, clumsy, and homely hit home with a lot of young ladies.  In high school, our bodies begins to alter and change, often leaving us prone to gracelessness. Moreover, I have seen some of the most beautiful women in the world view themselves as unattractive.  Not a whole lot stands out with Bella to distinguish her from another.


The characters that do stand out from the others in Twilight are clear.  They are flocked to in teams.  Team Edward and Team Jacob and never the two shall meet, unless you count Team Switzerland [3].  The differences between the two are made as a contrast and their different personalities is the source of the teams.  The merits of these traits have already been argued by many a source, and I won’t address them here.  Have fun with Google.


Keep in mind, there can be characters with Bella’s traits that are fully fleshed out, and Bella could have been one of them.  The gap between the two lies in how each of these traits affect Bella.  Is there a particular reason she’s clumsy?  Does it change her as a person or her relationships?  Bella claims to be unattractive, but at the new school she is the girl everyone wants, especially Edward.  How does she feel about that?  Does it force her to reexamine her own worth or how she views beauty?  Does she think they’re mocking her?  She bites her lips and her nails out of nervousness.  What caused her to develop the habit?


All this is left up to the reader.  They get to decide for themselves how these things affect them.  Sorry; affect Bella.



As Empty as a Halo


Image from halo.wikia.com

“I think the advantage we have with the Chief is that he's kind of bifurcated; he is a strong, silent type with an actual machismo personality and a get-the-job-done tone of voice. He's also so quiet and so invisible, literally, that the player gets to pretend they're the Chief. The player gets to inhabit those shoes - men and women can apply their own personality. In a way, that makes it very easy for the writer; they don't have to define the Chief's personality. “
- Frank O’Connor [4]


“It's funny we don't then [at the end of Combat Evolved] show his face. But that's a device to keep the player invested in the character and keep the player from constantly being reminded that they're not a hero or that they have to be a boy or they have to be a girl, or whatever that is.”
- Frank O’Connor [5]


Near the top on two “most overrated” lists for video game characters,  Master Chief was intentionally a shell from day one [6,7].  At the end of Combat Evolved, the helmet is removed, camera panning up and away so that his face remains unseen.  Even when in combat, he lets his companion A.I. Cortana do the talking.  Once a cutscene is reached,  he will speak minimally only to move the plot along or to give a one-liner like a boss.


In gameplay, it is hard to expect much.  It would have to be a different sort of game for a fellow to wax on poetically about how the war makes him feel while gunning down aliens. While there are hints to how we should respond to the situation, it is always directed at the player.  A cry from some extraterrestrial mandible sounds horridly inhuman.  A wounded human ally will cry out in more familiar tones.  


In Halo 3, Bungie upped the ante. There are moments when a distressed Cortana is crying out in pain during gameplay. She is not alone in this though; the parasitic Gravemind voices horrid threats and cajolings intermittently.  What effect does this have? How does the Chief react?


Annoyed.  Cortana and Gravemind slow me down while trying to finish my mission.  I’m just about to the next checkpoint and I have to wait for the current monologue to end.  Yes Gravemind, I hate you.  Yes Cortana,  I’m coming to rescue you.  Because no matter what happens to you, or how annoyed I am,  I will always care.  Sorry; Chief will.


Sound familiar?  It should.  Master Chief and Bella have shared a similar stage in entertainment: one of self-insertion.



Divergent Evolution
Did Bella ever grow out of her role as a shell character?  I never touched the fourth book, never saw the movies, so I don’t know.  Master Chief on the other hand...


One of 343 Industries main ideas for Halo 4 that they were pushing like there was no tomorrow was “Chief is going to be put through the wringer.”  They did not mean it simply in new ways to make “kaboom,” although on that end they did deliver.  They wanted to take the Master Chief’s character to a new level.  Put him into new situations that would test him and try him.  They wanted us to get to know who the Master Chief was.  Who John is.


On that end, 343 Industries certainly delivered.  First cinematic cutscene we see a young boy, his face, his name: John.  As it progresses we see not just Master Chief John-117 in action, but are also shown an image of him alone, hunched over, vision downcast to the floor.  This is new, I think, and the voice-over continues:


“Do you think the Spartans' lack of basic humanity helped [their military prowess]?”


“Records show Spartans routinely exhibited mildly sociopathic tendencies, difficulty with socialization...”


“... the Master Chief succeeded because he was, at his core, broken...”
(Emphasis mine)


As noted before, simply granting traits to a character does not development make.  This prologue to Halo 4 was setting the stage.


Next thing noticed was the Master Chief’s awakening from cryo.  Not the player’s awakening, the Chief’s.  You view from his visor, but it is he who jerks awake who looks around, who asks Cortana, “Why did you wake me?”


When you do gain control of the Master Chief’s motions, he retains control of his words.  Now when Cortana disrupts his Heads-Up Display in a fit of rampancy, John reacts.  John promises to fix her.  John reassures her.  Because no matter what happens to her, John will always care.


The Master Chief has not begun to wax poetic on the war or why he is there.  He is nearly as taciturn as before,  even if some dialogue has reached into gameplay.  In cutscenes he speaks only what he needs to and lets his actions say the rest.  The difference is now what his words and his silence intentionally mean.


As Cortana considers her own mortality, the Master Chief is mechanically checking and reloading his weapon.  Watching, the A.I. pleads him to “figure out which of us is the machine,” a contrast reiterated later.  


Later comes as countless civilians perish around them, Cortana weeps for their loss, asking that the Chief spare a moment for grief, “These people are dead.”


“And more will follow,” is his reply as he makes ready to move out.


Then the unthinkable happens.  Cortana, who has been our companion and John’s companion for four games, dies.


Excuse me as I go curl in a corner and try not to cry.


In her last moments, John begs her to stay.  His voice cracks.


Excuse me as I go curl in a corner and cry.


What 343 Industries has done in Halo 4 is answer the questions of “how does X affect Master Chief John-117?”


How do the deaths of the civilians affect John?  He sees it as proof that they cannot fail on their mission, and not much more.  They are dead now, so he must move on to keep others from meeting the same fate.


How does his “lack of humanity” that separates him from the other soldiers affect John?  Emotionally, it doesn’t seem to.  He accepts it as part of his duty and continues on, a notion that shown in his interaction with Captain Lasky and called out in the same scene.


How does Cortana’s rampancy and death affect him?  He makes desperate promises to fix her.  He constantly reassures her.  And in the end, we seem him for the first time beg.  Cortana’s death is devastating to him, leaving the victory nearly meaningless to him.


Even as the credits close on John quietly recalling Cortana’s words to him about his humanity,  343 Industries is not does establishing their dedication to his development from a shell character.  Playing through on Legendary will reveal something never before committed to screen.



Image from Halo.Wiki.com



This is the face of the Master Chief.  This is John.


References
7.http://www.cheatcc.com/extra/top10mostoverratedvideogamecharacters2.html#.UcBXL8V9l8E

Friday, July 19, 2013

Bells and Whistles: Is this all Science Fiction is?

I love science fiction: hard, soft, military, drama, mixed with fantasy, you name it.  My mom, on the other hand, isn’t the biggest fan.
 
I remember one time way back when I was in middle school, I asked her why she didn't like sci-fi.  She responded that it was because sci-fi would take a story and throw a few "bells and whistles" at it and call it something new; the story would have been able to function on its own without the fancy gadgetry.
 
At first I thought that was a little unfair.  In my mind I was trying to think about how Star Wars could be a functional story if you did take away all the spaceships and lasers and Death Stars.  It didn't seem like it could.  Later, I would realized that was her point. My mom likes Star Wars.  Star Wars is a story that can't function without the "bells and whistles," thus turning them into "gears and motors" instead, turning the story from cheesy schlock into a full course meal.
 
I actually didn't go through Star Wars to get to this point.  I went through Halo.  I was thinking over the different games and how well the stories and characters were developed.  In my head I was praising Halo: Combat Evolved and Halo 3 for their grand-scale stories and Halo 2 and 4 for their character-focused stories.  Part way down this track, my thoughts stopped at a station containing Halo Reach, Halo ODST, and Halo Wars, the games that don't follow the main storyline of Master Chief.  I started flipping through them to really see what I thought of those stories: were they more character- or plot-focused?   I stopped at ODST and peered at it. This one was odd.
 
    It was a character-focused story.  It had all the bells and whistles of Halo - the aliens, the technology, the two military powers of the future, even a fan-favorite character from the other games - but it felt so disconnected from the Halo Universe.  That's when I remembered my mother’s comment.  In ODST, the gears and motors of the Halo 'Verse had been demoted to bells and whistles.
 
    The war story, the love story, the team story, all could make sense outside of Halo.  The stories in the other tales needed essentials of the universe to exist.  An example is below; an example that does not disregard key plot points in ODST or elaborate Halo 4's.  I did my best to boil them down to simply the basics.


  • Halo ODST's love story is about two soldiers.  The woman never answered the question of "Will you marry me?”  Now they are on a team together.  She's his superior officer and keeps secrets from him, which causes friction during the mission.
 
  • Halo 4's love* story is about an A.I. and a super soldier.  Since he was trained since he was six, he acts like a machine.  Since she is an A.I. made from a human clone, she helps keep him human and has for years.  She begins to deteriorate, causing them both to confront their own humanity and mortality.


You can see that ODST's story could be easily removed and placed elsewhere.  4's could not unless it was placed within a universe that established the same or similar parameters.  ODST easily had the weakest story out of all the Halo games because it had to take time out from the character’s story to explain the "bells and whistles" instead of having the "gears and motors" drive it forward**.
 
This unfortunately happens a lot in sci-fi***.  Want a space-romp?  Let's take this tale everyone likes and slap lasers, starships, and aliens on there and those nerds will eat it right up.  Well, thank you for that vote of confidence in our mental capacity, I mutter at the publishers between bites of the most recent schlock.
 
That sort of meal is behind me now, as I understand my mother’s dislike for the bells and whistles, and I agree with her.
 
At least until I get a hankering for cheese.  Anyone for up for Fantastic Four?


*In this case it was more agape than eros.  Another discussion for another time.
 
**I think I should note that I like ODST  and the characters within, and the "tale within a tale" that is Sadie's Story is flat out beautiful and powerful.
 
***Isaac Asimov wrote a rather entertaining poem that could apply to this situation called "The Author's Ordeal." (Complete Stories Vol. 1.)

Thursday, July 11, 2013

Pleasant Surprises (5+6/6)

Never underestimate your enemy, or your potential entertainment source.  

Sometimes disappointment will win out, but other times you may find a pleasant surprise lurking where you least expect it.  Here are six works I found waiting just around that proverbial corner.


Ranking of these is not by quality, but rather how unexpected it was that I liked them.

These last two entries I have place together because there is nothing much to analyze.

I just can't look away.




2.  “Hero Up, Squaddies!”   - Even the catchphrase is painful.

 


Hey, remember how we made Rescue Bots?  Let’s do it again!

PlaySkool aesthetic.  Check.  Marvel characters.  Check.
End result?  Hilarity.

I’m not going to lie; it took me a few tries to like this.  First scene I saw was the Silver Surfer as a surfer dude - Wow. Massive creativity there. - not understanding the difference between pants like the clothing and pants like a dog’s breathing.  


- Norrin Radd.  Cosmic explorer.  Doesn't understand suspenders. -
Super Hero Squad Episode 11

The humor was lame and seriously, the Silver Surfer is the incarnation of nobility in the Marvel Universe and this is how he’s portrayed?  It was painful enough that he barely got screentime in the second F4 film and his 1990’s show got cancelled, but now this is his enduring legacy for the mainstream cultural conscience?  Yay.

Then I kept hearing of all these talented voice actors working on this show and being encourage to improv it up.  Then it started reruns on the Hub and the Hub’s website.  So my curiosity got the better of me and when the Hub posted the first two episodes online, I took a watch.

I’m not sure if I have giggled so incessantly in my entire life.  Oh sure, there were fart jokes and belch jokes and jokes that made me roll my eyes.  That did nothing to sully the rest of it though.  I giggled like a maniac and then when this frame popped up, I lost it.  


-Falcon, Wolverine, and Iron Man just pressed the red button-
Super Hero Squad Episode 1

I just out and out lost it.  Then I went back so I could watch it again.  And again.  My sides hurt.  I thought such hilarity could not be topped.  Then I saw a clip of the Punisher.

Now, the Punisher is a vigilante to the extreme.  Think Batman with guns and without his “one rule.”  Think Marvel's Rorshach.  There is no way that anyone could make the Punisher kiddie material.


Well, paint me wrong.  Could you get a more G-rated Film Noir speech?  I will never look at macaroni or broccoli the same way ever again.

There is nothing deep or meaningful I learned from the Super Hero Squad.  There were no heart-wrenching moments.

Marvel’s Super Hero Squad is just hilarious.




1. This.  Why am I still watching?


Barbie has no right to be this entertaining outside of Toy Story.  This show is aware that it’s about a doll that has been mocked, loved, and despised with equal measure and milks it.  Slapstick.  Meta-humor.  Godfather and 2001 Space Odyssey references.

Some of the jokes work, some fall flat, and I have no excuse.  No deep or shallow analysis of the jokes or the acting or characters.  Barbie: Life in the Dreamhouse is fluff at its fluffiest.  I like this show.

How did this happen?