Halo 4 Spoilers Ahead
Around
junior year in high school, I became fascinated by a distant future
where zealous aliens destroyed planets and a super-soldier made things
go “kaboom” a lot. It was around this time as well that other young
ladies became fascinated with a pair of immortal men who growled and
sparkled a lot. As a result, I had a little mantra running along in my
head: “Halo. It’s my anti-Twilight. What’s yours?”
Images from TVTropes.org and from ImpAwards.com
In retrospect, it would have been as equally valid to say “Halo. It is my Twilight.”
After all, while my peers were off falling for a vampire or werewolf, I
was consistently strapping on armor to fight extraterrestrials. It may
not have been the same fantasy, but it was the same method.
Shell: Character De-evolved
In
video games, a silent protagonist is common, allowing the player to be
fully immersed in the game. All actions are controlled by the player;
no one is putting words into his or her mouth. Thus the game character
is rendered mute and without personality beyond the player’s. Most
famous examples of these are Dr. Gordon Freeman and Chell, protagonists
of Valve’s Half Life and Portal.
For both of these, players seem to attach more quickly to the side
characters, those who help or hinder your journey. People have more to
say about Freeman’s friend and love interest Alyx Vance or Chell’s A.I.
nemesis GLaDOS.
In fact Chell was almost replaced by a new mute protagonist in Portal 2.
Test players at first responded well to this, until they met GLaDOS
again. GLaDOS didn’t recognize the new human and by extension the
player. This is where the players began to dislike it [1]. I do not
blame them. After all the effort I put into Portal, I would feel cheated if my old nemesis did not recognize me. Sorry; recognize Chell.
This reaction also extends to Bella and Master Chief. Through Halo: Combat Evolved and into Halo 3,
Master Chief spoke in the cinematic cutscenes. Bella narrates the
entirety of the first three books in the series. These are not silent
protagonists, but they still were shells.
The Twilight of Character Development
Image from http://twilightsaga.wikia.com/
- Stephanie Meyer [2]
It
is commonly accepted that Bella is a shell character. Her traits of
uncoordinated, clumsy, and homely hit home with a lot of young ladies.
In high school, our bodies begins to alter and change, often leaving us
prone to gracelessness. Moreover, I have seen some of the most
beautiful women in the world view themselves as unattractive. Not a
whole lot stands out with Bella to distinguish her from another.
The characters that do stand out from the others in Twilight
are clear. They are flocked to in teams. Team Edward and Team Jacob
and never the two shall meet, unless you count Team Switzerland [3]. The
differences between the two are made as a contrast and their different
personalities is the source of the teams. The merits of these traits
have already been argued by many a source, and I won’t address them
here. Have fun with Google.
Keep
in mind, there can be characters with Bella’s traits that are fully
fleshed out, and Bella could have been one of them. The gap between the
two lies in how each of these traits affect Bella.
Is there a particular reason she’s clumsy? Does it change her as a
person or her relationships? Bella claims to be unattractive, but at
the new school she is the girl everyone wants, especially Edward. How
does she feel about that? Does it force her to reexamine her own worth
or how she views beauty? Does she think they’re mocking her? She bites
her lips and her nails out of nervousness. What caused her to develop
the habit?
All this is left up to the reader. They get to decide for themselves how these things affect them. Sorry; affect Bella.
“I
think the advantage we have with the Chief is that he's kind of
bifurcated; he is a strong, silent type with an actual machismo
personality and a get-the-job-done tone of voice. He's also so quiet and
so invisible, literally, that the player gets to pretend they're the
Chief. The player gets to inhabit those shoes - men and women can apply
their own personality. In a way, that makes it very easy for the writer;
they don't have to define the Chief's personality. “
- Frank O’Connor [4]
“It's funny we don't then [at the end of Combat Evolved]
show his face. But that's a device to keep the player invested in the
character and keep the player from constantly being reminded that
they're not a hero or that they have to be a boy or they have to be a
girl, or whatever that is.”
- Frank O’Connor [5]
Near
the top on two “most overrated” lists for video game characters,
Master Chief was intentionally a shell from day one [6,7]. At the end
of Combat Evolved,
the helmet is removed, camera panning up and away so that his face
remains unseen. Even when in combat, he lets his companion A.I. Cortana
do the talking. Once a cutscene is reached, he will speak minimally
only to move the plot along or to give a one-liner like a boss.
In
gameplay, it is hard to expect much. It would have to be a different
sort of game for a fellow to wax on poetically about how the war makes
him feel while gunning down aliens. While there are hints to how we
should respond to the situation, it is always directed at the player. A
cry from some extraterrestrial mandible sounds horridly inhuman. A
wounded human ally will cry out in more familiar tones.
In Halo 3,
Bungie upped the ante. There are moments when a distressed Cortana is
crying out in pain during gameplay. She is not alone in this though; the
parasitic Gravemind voices horrid threats and cajolings intermittently.
What effect does this have? How does the Chief react?
Annoyed.
Cortana and Gravemind slow me down while trying to finish my mission.
I’m just about to the next checkpoint and I have to wait for the
current monologue to end. Yes Gravemind, I hate you. Yes Cortana, I’m
coming to rescue you. Because no matter what happens to you, or how
annoyed I am, I will always care. Sorry; Chief will.
Sound familiar? It should. Master Chief and Bella have shared a similar stage in entertainment: one of self-insertion.
Divergent Evolution
Did
Bella ever grow out of her role as a shell character? I never touched
the fourth book, never saw the movies, so I don’t know. Master Chief on
the other hand...
One
of 343 Industries main ideas for Halo 4 that they were pushing like
there was no tomorrow was “Chief is going to be put through the
wringer.” They did not mean it simply in new ways to make “kaboom,”
although on that end they did deliver. They wanted to take the Master
Chief’s character to a new level. Put him into new situations that
would test him and try him. They wanted us to get to know who the
Master Chief was. Who John is.
On
that end, 343 Industries certainly delivered. First cinematic cutscene
we see a young boy, his face, his name: John. As it progresses we see
not just Master Chief John-117 in action, but are also shown an image of
him alone, hunched over, vision downcast to the floor. This is new, I
think, and the voice-over continues:
“Do you think the Spartans' lack of basic humanity helped [their military prowess]?”
“Records show Spartans routinely exhibited mildly sociopathic tendencies, difficulty with socialization...”
“... the Master Chief succeeded because he was, at his core, broken...”
(Emphasis mine)
As noted before, simply granting traits to a character does not development make. This prologue to Halo 4 was setting the stage.
Next
thing noticed was the Master Chief’s awakening from cryo. Not the
player’s awakening, the Chief’s. You view from his visor, but it is he
who jerks awake who looks around, who asks Cortana, “Why did you wake
me?”
When
you do gain control of the Master Chief’s motions, he retains control
of his words. Now when Cortana disrupts his Heads-Up Display in a fit
of rampancy, John reacts. John promises to fix her. John reassures
her. Because no matter what happens to her, John will always care.
The
Master Chief has not begun to wax poetic on the war or why he is there.
He is nearly as taciturn as before, even if some dialogue has reached
into gameplay. In cutscenes he speaks only what he needs to and lets
his actions say the rest. The difference is now what his words and his
silence intentionally mean.
As
Cortana considers her own mortality, the Master Chief is mechanically
checking and reloading his weapon. Watching, the A.I. pleads him to
“figure out which of us is the machine,” a contrast reiterated later.
Later
comes as countless civilians perish around them, Cortana weeps for
their loss, asking that the Chief spare a moment for grief, “These
people are dead.”
“And more will follow,” is his reply as he makes ready to move out.
Then the unthinkable happens. Cortana, who has been our companion and John’s companion for four games, dies.
Excuse me as I go curl in a corner and try not to cry.
In her last moments, John begs her to stay. His voice cracks.
Excuse me as I go curl in a corner and cry.
What 343 Industries has done in Halo 4 is answer the questions of “how does X affect Master Chief John-117?”
How
do the deaths of the civilians affect John? He sees it as proof that
they cannot fail on their mission, and not much more. They are dead
now, so he must move on to keep others from meeting the same fate.
How
does his “lack of humanity” that separates him from the other soldiers
affect John? Emotionally, it doesn’t seem to. He accepts it as part of
his duty and continues on, a notion that shown in his interaction with
Captain Lasky and called out in the same scene.
How
does Cortana’s rampancy and death affect him? He makes desperate
promises to fix her. He constantly reassures her. And in the end, we
seem him for the first time beg. Cortana’s death is devastating to him,
leaving the victory nearly meaningless to him.
Even
as the credits close on John quietly recalling Cortana’s words to him
about his humanity, 343 Industries is not does establishing their
dedication to his development from a shell character. Playing through
on Legendary will reveal something never before committed to screen.
Image from Halo.Wiki.com
This is the face of the Master Chief. This is John.
References
7.http://www.cheatcc.com/extra/top10mostoverratedvideogamecharacters2.html#.UcBXL8V9l8E